Arcade Cabinet for Indies – A New Market
We love to explore new markets for indie developers, and today we talk about another one – the arcade cabinet.
We love to explore new markets for indie developers, and today we talk about another one – the arcade cabinet.
A step-by-step tutorial on how to set up continuous deployment for a Unity WebGL production build to streamline game development processes!
What proportion of the world do you think is online? It’s a strange question, because for those of us fortunate enough to live in a developed country, you might not realise that there are large parts of the world where access to the internet is a rarity. In Australia, we have an Internet Penetration rate of about 90%, but in places like South Sudan (9%), Niger (12%) and Papua New Guinea (12%), it’s a completely different story.
In March 2020, COVID-19 changed the world. Seniors, one of the most impacted groups by the pandemic, needed a new way to socialise. In this article, we’ll discuss how and why the need for a new bridge app emerged.
A basic walkthrough of the technical setup for two of our Unity WebGL projects, from server architecture to front-end applications and more!
A while ago, I stumbled across a programming language called Rockstar. It’s an interesting little project that was designed to kill the term ‘Rockstar Developer’ by making an actual language that that term could apply to.
ne of the things I didn’t realise about publishing a game to Steam was the amount of emails that I would receive from random people about the game. Since Duped was put on Steam (around a week ago), I’ve received 25 emails about it.
Hey folks! So, Duped is fast approaching release! In fact, we’re only about a month out from the actual, real release of my first commercially available game.