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Building Around the Player

Play testing is great for catching bugs and seeing what features work / don’t work. After setting up playtesting nights, we see the value of setting it up as part of the dev cycle.

Maximising the Fun in Mundane Interactions

This week I’m going to talk about something that I have been thinking about a lot while making Duped. This probably wont be new to anybody, but it’s something that I’ve been working on a lot so I’m going to talk a bit about it and maybe somebody somewhere can get some insights from my journey.