Unity WebGL for Production – The Basics
We cover how to build and deploy production ready Unity WebGL builds. Plus code samples from our production WebGL projects!
We cover how to build and deploy production ready Unity WebGL builds. Plus code samples from our production WebGL projects!
A little insight into what emails you can expect on Steam when you publish your Indie Game. Hopefully this illuminates the submission process!
A brief walkthrough about how we created an accurate demo for our indie game, Duped, for the Steam Storepage!
We talk about how and why the UI for creating a clone evolved in Duped.
Play testing is great for catching bugs and seeing what features work / don’t work. After setting up playtesting nights, we see the value of setting it up as part of the dev cycle.
We discuss the addition of eyes as a feature in duped, improving the experience for players.
This week I’m going to talk about something that I have been thinking about a lot while making Duped. This probably wont be new to anybody, but it’s something that I’ve been working on a lot so I’m going to talk a bit about it and maybe somebody somewhere can get some insights from my journey.