Mandatory Care
Small game dev studios have a problem – people want to throw themselves into their work. How can we make care mandatory?
We love sharing about our processes and knowledge to fellow game developers, and hope these resources are useful to you! If you have any questions or would like further help, please don’t hesitate to get in touch!
Small game dev studios have a problem – people want to throw themselves into their work. How can we make care mandatory?
An article on ideating and nurturing the mechanics for Duped, an indie game about cloning, identity and isolation.
Jack the Super Prawn is a fun educational mobile game for kids! It teaches children about the importance of keeping oceans clean.
A 101 on how to fix Photon PUN synchronisation issues, walkthrough on implementing networking into your multiplayer game and code samples!
We break down Environment Switching in Unity across multiple environments with some tips and code samples.
We love to explore new markets for indie developers, and today we talk about another one – the arcade cabinet.
An in depth step-by-step guide on how to set up continuous deployment for a Unity WebGL production build, with code samples!
We cover how to build and deploy production ready Unity WebGL builds. Plus code samples from our production WebGL projects!
A little insight into what emails you can expect on Steam when you publish your Indie Game. Hopefully this illuminates the submission process!
A brief walkthrough about how we created an accurate demo for our indie game, Duped, for the Steam Storepage!