Bounce: Quality Games for Retro Feature Phones
Learn about how we developed games for feature phones, a platform that reduces the digital divide within developing nations!
Learn about how we developed games for feature phones, a platform that reduces the digital divide within developing nations!
In this article, we’ll discuss how and why the need for a new bridge app emerged during COVID-19. Read on about our development rationale!
We cover how to build and deploy production ready Unity WebGL builds. Plus code samples from our production WebGL projects!
A little insight into what emails you can expect on Steam when you publish your Indie Game. Hopefully this illuminates the submission process!
A brief walkthrough about how we created an accurate demo for our indie game, Duped, for the Steam Storepage!
We talk about how and why the UI for creating a clone evolved in Duped.
Play testing is great for catching bugs and seeing what features work / don’t work. After setting up playtesting nights, we see the value of setting it up as part of the dev cycle.
We discuss the addition of eyes as a feature in duped, improving the experience for players.
This week I’m going to talk about something that I have been thinking about a lot while making Duped. This probably wont be new to anybody, but it’s something that I’ve been working on a lot so I’m going to talk a bit about it and maybe somebody somewhere can get some insights from my journey.