Arcade Cabinet for Indies – A New Market
We love to explore new markets for indie developers, and today we talk about another one – the arcade cabinet.
We love to explore new markets for indie developers, and today we talk about another one – the arcade cabinet.
An in depth step-by-step guide on how to set up continuous deployment for a Unity WebGL production build, with code samples!
Learn about how we developed games for feature phones, a platform that reduces the digital divide within developing nations!
In this article, we’ll discuss how and why the need for a new bridge app emerged during COVID-19. Read on about our development rationale!
We cover how to build and deploy production ready Unity WebGL builds. Plus code samples from our production WebGL projects!
A little insight into what emails you can expect on Steam when you publish your Indie Game. Hopefully this illuminates the submission process!
A brief walkthrough about how we created an accurate demo for our indie game, Duped, for the Steam Storepage!
We talk about how and why the UI for creating a clone evolved in Duped.
Play testing is great for catching bugs and seeing what features work / don’t work. After setting up playtesting nights, we see the value of setting it up as part of the dev cycle.
We discuss the addition of eyes as a feature in duped, improving the experience for players.