Environment Switching in Production Unity
We break down Environment Switching in Unity across multiple environments with some tips and code samples.
We break down Environment Switching in Unity across multiple environments with some tips and code samples.
We love to explore new markets for indie developers, and today we talk about another one – the arcade cabinet.
An in depth step-by-step guide on how to set up continuous deployment for a Unity WebGL production build, with code samples!
Learn about how we developed games for feature phones, a platform that reduces the digital divide within developing nations!
In this article, we’ll discuss how and why the need for a new bridge app emerged during COVID-19. Read on about our development rationale!
We cover how to build and deploy production ready Unity WebGL builds. Plus code samples from our production WebGL projects!
A little insight into what emails you can expect on Steam when you publish your Indie Game. Hopefully this illuminates the submission process!
A brief walkthrough about how we created an accurate demo for our indie game, Duped, for the Steam Storepage!
We talk about how and why the UI for creating a clone evolved in Duped.
Play testing is great for catching bugs and seeing what features work / don’t work. After setting up playtesting nights, we see the value of setting it up as part of the dev cycle.