Building Around the Player: Cloning UI
We talk about how and why the UI for creating a clone evolved in Duped.
We love sharing about our processes and knowledge to fellow game developers, and hope these resources are useful to you! If you have any questions or would like further help, please don’t hesitate to get in touch!
We talk about how and why the UI for creating a clone evolved in Duped.
Play testing is great for catching bugs and seeing what features work / don’t work. After setting up playtesting nights, we see the value of setting it up as part of the dev cycle.
We discuss the addition of eyes as a feature in duped, improving the experience for players.
This week I’m going to talk about something that I have been thinking about a lot while making Duped. This probably wont be new to anybody, but it’s something that I’ve been working on a lot so I’m going to talk a bit about it and maybe somebody somewhere can get some insights from my journey.