Building Around the Player: Cloning UI
We talk about how and why the UI for creating a clone evolved in Duped.
We talk about how and why the UI for creating a clone evolved in Duped.
Play testing is great for catching bugs and seeing what features work / don’t work. After setting up playtesting nights, we see the value of setting it up as part of the dev cycle.
We discuss the addition of eyes as a feature in duped, improving the experience for players.
This week I’m going to talk about something that I have been thinking about a lot while making Duped. This probably wont be new to anybody, but it’s something that I’ve been working on a lot so I’m going to talk a bit about it and maybe somebody somewhere can get some insights from my journey.